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Words near each other
・ Don't Turn Out the Lights
・ Don't Turn Your Back on Me
・ Don't U Eva
・ Don't U Ever Stop
・ Don't Underestimate My Love for You
・ Don't Upset the Rhythm (Go Baby Go)
・ Don't Wait
・ Don't Wait (album)
・ Don't Wait (Dashboard Confessional song)
・ Don't Wait Animate
・ Don't Wait for the Movie
・ Don't Wait on Me
・ Don't Wait Too Long
・ Don't Wait Up
・ Don't Wait Up (album)
Don't Wake Daddy
・ Don't Wake Me Up
・ Don't Wake Me Up (album)
・ Don't Wake Me Up (song)
・ Don't Walk Away
・ Don't Walk Away (Electric Light Orchestra song)
・ Don't Walk Away (EP)
・ Don't Walk Away (Jade song)
・ Don't Walk on the Grass
・ Don't Wanna Be Here
・ Don't Wanna Be Left Out/Good-Day Ray
・ Don't Wanna Change the World
・ Don't Wanna Cry
・ Don't Wanna Do This
・ Don't Wanna Fall in Love


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Don't Wake Daddy : ウィキペディア英語版
Don't Wake Daddy

''Don't Wake Daddy'' is a children's board game published by Parker Brothers, a subsidiary of Hasbro. It is intended for two to four players.
Players take the role of children sneaking to the refrigerator late at night, trying not to wake their sleeping father (who lies in the middle of the board on a large bed). Movement is determined by using a spinner and moving accordingly. If players make one of several "noises" (that is, if the color of a noise space does not match the color of an assigned card that they hold), they must push an alarm clock next to "Daddy" a certain number of times; after enough pushes, the clock will go off and "Daddy" will suddenly jerk upright from his bed (as if just having awakened from a nightmare), at which point the player claims the corresponding color card from a player that has it, then returns to the beginning of the board.
Parker Brothers introduced the game at the 1992 American International Toy Fair.〔"Stuff kids buy". ''Newsday''. February 28, 1992. 109.〕 It was picked as the sixth best toy of the year (third-best among girls〔Sally Deneen. "I want that!" ''Sun-Sentinel''. November 26, 1992. 1E.〕) in the Duracell Kids' Choice National Toy Survey,〔Dorsey Conners. "Modern kids redefine toys". ''Chicago Sun-Times''. December 6, 1992. 2.〕 and was one of the best-selling games of the 1992 Christmas season.〔"Which Christmas toys sizzle?" ''San Antonio Express News''. December 2, 1992. 8D.〕〔Alice Kahn. "Shopping goes into high gear; the toys kids want". ''The San Francisco Chronicle''. November 27, 1992. B3.〕 Parker Brothers spokeswoman Ronni Heyman described the game as "a real sleeper".〔Michael Preckler. "The big business of fun and games". ''The Dallas Morning News''. February 16, 1993. 1C.〕 The game's success was cited as a contributing factor in Hasbro's 46% increase in net income after the fourth quarter of 1992.〔"Business Brief: Christmas Sales Boost Hasbro's Net Income 46% for 4th Quarter". ''The Wall Street Journal''. February 9, 1993. B4.〕 Parker Brothers later released a smaller travel version of the game.〔"Check in - new car games for kids". ''Milwaukee Journal Sentinel''. June 30, 1996. H.〕
The game served as the inspiration for a series of 1990s works by German artist Martin Kippenberger. Kippenberger used the symbols for the different "noises" in the game to plan a cycle of wood-carvings and oil paintings.〔Roberto Ohrt. Introduction to ''Kippenberger''. Taschen, 2007. 28.〕 A children's book based on the game, ''Don't Wake Daddy: Late-Night Snack'', was published by Scholastic Corporation in 2001.〔Jackie Glassman. ''(Don't Wake Daddy: Late-Night Snack )''. Scholastic, 2001.〕
==Editions released==

An Incredible Hulk version of the game called "Don't Wake Hulk" was released in 2008 to promote the theatrical release of The Incredible Hulk.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Don't Wake Daddy」の詳細全文を読む



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